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<doi_batch xmlns="http://www.crossref.org/schema/5.4.0" xmlns:ai="http://www.crossref.org/AccessIndicators.xsd" xmlns:jats="http://www.ncbi.nlm.nih.gov/JATS1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.crossref.org/schema/5.4.0 http://www.crossref.org/schemas/crossref5.4.0.xsd" version="5.4.0"><head><doi_batch_id>a56689d3-9dd1-46da-b0fe-28d2025005cd</doi_batch_id><timestamp>20260404052935</timestamp><depositor><depositor_name>Ubiquity Press</depositor_name><email_address>tech@ubiquitypress.com</email_address></depositor><registrant>RUA Metadata Exporter</registrant></head><body><book book_type="edited_book"><book_series_metadata language="en"><series_metadata><titles><title>Stockholm Studies in Media Arts Japan</title></titles><issn media_type="print">2004-1292</issn></series_metadata><contributors><person_name sequence="first" contributor_role="editor"><given_name>José Andrés</given_name><surname>Santiago Iglesias</surname><affiliations><institution><institution_name>Universidade de Vigo</institution_name><institution_id type="ror">https://ror.org/05rdf8595</institution_id><institution_department>Drawing Department</institution_department></institution></affiliations><ORCID>https://orcid.org/0000-0002-8659-2259</ORCID></person_name><person_name sequence="additional" contributor_role="editor"><given_name>Ana</given_name><surname>Soler Baena</surname><affiliations><institution><institution_name>University of Vigo</institution_name><institution_id type="ror">https://ror.org/05rdf8595</institution_id><institution_department>Drawing Department</institution_department></institution></affiliations><ORCID>https://orcid.org/0000-0001-6216-5677</ORCID></person_name></contributors><titles><title>Anime Studies</title><subtitle>Media-Specific Approaches to Neon Genesis Evangelion</subtitle></titles><jats:abstract abstract-type="long"><jats:p>Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.</jats:p><jats:p>First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.</jats:p><jats:p>Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.</jats:p><jats:p>In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. The disciplinary and methodological perspectives taken by the individual chapters range from audio-visual culture, narratology, performance and genre theory to fandom studies and gender studies. In its first part, the book focuses on textual analysis and media form in the narrow sense with regard to filmic media, bank footage, voice acting and musical score, and then it broadens the scope to consider subcultural discourse, franchising, manga and video game adaptations, as well as critical and affective user engagement.</jats:p></jats:abstract><jats:abstract abstract-type="short"><jats:p>Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Making the landmark series Neon Genesis Evangelion (Shin Seiki Evangerion, 1995–96) its central case and nodal point, this volume foregrounds anime as a media with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.</jats:p></jats:abstract><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><isbn media_type="print">978-9-176-35167-3</isbn><isbn media_type="electronic">978-9-176-35164-2</isbn><isbn media_type="electronic">978-9-176-35165-9</isbn><isbn media_type="electronic">978-9-176-35166-6</isbn><publisher><publisher_name>Stockholm University Press</publisher_name><publisher_place>Stockholm</publisher_place></publisher><ai:program name="AccessIndicators"><ai:free_to_read /><ai:license_ref>http://creativecommons.org/licenses/by/4.0/</ai:license_ref></ai:program><doi_data><doi>10.16993/bbp</doi><resource>https://www.stockholmuniversitypress.se/books/e/10.16993/bbp</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/5a533c9f-45ce-4ae6-93c2-aecc91e52826.pdf</resource></item></collection><collection property="text-mining"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/5a533c9f-45ce-4ae6-93c2-aecc91e52826.pdf</resource></item></collection></doi_data></book_series_metadata><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Jaqueline</given_name><surname>Berndt</surname></person_name></contributors><titles><title>Introduction</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.a</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.a</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/1e4b7c1e-ef12-4066-b15c-9a709e7ffb6b.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>José Andrés</given_name><surname>Santiago Iglesias</surname><affiliations><institution><institution_name>Universidade de Vigo</institution_name><institution_id type="ror">https://ror.org/05rdf8595</institution_id><institution_department>Drawing Department</institution_department></institution></affiliations><ORCID>https://orcid.org/0000-0002-8659-2259</ORCID></person_name></contributors><titles><title>Not Just Immobile: Moving Drawings and Visual Synecdoches in Neon Genesis Evangelion</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.b</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.b</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/be9ebb17-7dd3-4f65-82ef-1ef99cc3d6ca.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Ida</given_name><surname>Kirkegaard</surname></person_name></contributors><titles><title>Play it Again, Hideaki: Using the Cel Bank in Neon Genesis Evangelion</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.c</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.c</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/54b00862-5d9e-413c-938f-1bceb51f1cf5.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Heike</given_name><surname>Hoffer</surname></person_name></contributors><titles><title>Beethoven, the Ninth Symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.d</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.d</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/9aeffff2-a28b-4d76-9658-07e4dc6f8655.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Minori</given_name><surname>Ishida</surname></person_name></contributors><titles><title>Voice Actresses Rising: The Multilayered Stardom of Megumi Ogata in the 1990s</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.e</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.e</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/9e767c93-89f9-4240-82e7-999379ac23a7.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Stevie</given_name><surname>Suan</surname></person_name></contributors><titles><title>Objecthood at the End of the World: Anime’s Acting and its Ecological Stakes in Neon Genesis Evangelion</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.f</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.f</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/976c98ac-8a93-4197-843c-d1e2d77459c4.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Manuel</given_name><surname>Hernández-Pérez</surname></person_name></contributors><titles><title>Discussing ‘Genre’ in Anime through Neon Genesis Evangelion</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.g</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.g</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/eff547b2-453a-4494-b233-27f18131b604.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Zoltan</given_name><surname>Kacsuk</surname></person_name></contributors><titles><title>The Making of an Epoch-Making Anime: Understanding the Landmark Status of Neon Genesis Evangelion in Otaku Culture</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.h</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.h</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/1a3fbbad-1bd0-4c1a-ba86-34985bd4e5d8.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Olga</given_name><surname>Kopylova</surname></person_name></contributors><titles><title>Manga Production, Anime Consumption: The Neon Genesis Evangelion Franchise and its Fandom</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.i</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.i</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/b55dffd2-fbab-452d-bec6-df4a1b0a97c8.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Selen Çalık</given_name><surname>Bedir</surname></person_name></contributors><titles><title>Combinatory Play and Infinite Replay: Underdefined Causality in the Neon Genesis Evangelion Anime Series and Games</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.j</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.j</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/dddf1399-c156-4d1b-8ffa-ec51f667b098.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Jessica</given_name><surname>Bauwens-Sugimoto</surname></person_name></contributors><titles><title>Creating Happy Endings: Yaoi Fanworks as Audience Response to Kaworu and Shinji’s Relationship</title></titles><publication_date><month>12</month><day>09</day><year>2021</year></publication_date><doi_data><doi>10.16993/bbp.k</doi><resource>https://www.stockholmuniversitypress.se/chapters/e/10.16993/bbp.k</resource><collection property="crawler-based"><item crawler="iParadigms"><resource mime_type="application/pdf">https://www.stockholmuniversitypress.se/books/65/files/818d2ad7-cab7-4ccf-8780-132650d6db99.pdf</resource></item></collection></doi_data></content_item><content_item component_type="chapter" publication_type="full_text" language="en"><contributors><person_name sequence="first" contributor_role="author"><given_name>Tatiana</given_name><surname>Lameiro-González</surname></person_name></contributors><titles><title>Plot Summary of Neon Genesis Evangelion and Analysis of Character 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